Rose Lalonde (
roseintheshade) wrote2012-04-10 06:55 am
Application 2.0 for
singularity_rpg
Player Information
Your Nickname: Jeff
OOC Journal:
viewtiful_jeff
Under 18? Nope. 22.
Email/IM: Email: Rekkrogerz@gmail.com // AIM: Viewtiful Rekk
Characters Played at Singularity: N/A
Character Information
Name: Rose Lalonde
Name of Canon: MS Paint Adventures
Canon/AU/Other Game CR: Canon
Reference: MS Paint Adventures and MS Paint Adventures at Wikipedia.
Canon Point: From Act 6 Intermission 2, right around the end of the first year of Rose and company's journey through the Furthest Ring.
Setting:
For the most part, Earth on Homestuck is pretty similar to contemporary Earth, personal data structure inventory systems not withholding. All of the differences, at least the important ones, come from a game called "Sburb". Before that, though, one of the weirder concepts of Homestuck needs to be explained: Ectobiology.
Ectobiology is REALLY FUCKING COMPLICATED. To slim it down, it involves the use of teleportation to attempt to move something when that target being moved from its current place would be physically impossible, and would cause a paradox. This creates "paradox slime". When the paradox slime of various beings are combined, it makes "paradox clones", which are usually sent back in time somehow so they can grow up, become the targets of teleportation devices that will fail to teleport them because it would cause a paradox, etc. etc. Lots of stuff in the Homestuck universe is created by Ectobiology, including children, their guardians who are paradoxically their own progenitors, omnipotent guardians of long dead planets, and entire universes. This is where Sburb comes in.
Simply put, Sburb is a video game that affects the real world. At first, it works like a simulator or Real Time Strategy game, where two players connect, one as the server player and one as the client. The server player deploys equipment within the server player's hive (or wherever their computer is) that is capable of alchemy, and is all used towards the purpose of creating an item called a Cruxite Artifact. Unknowingly, by playing the game, the players have already doomed their planet and their race to destruction. From the time the game has been started, meteors will gradually bombard the planet - first small ones, until they grow progressively larger, until one big enough to wipe away all life on the planet collides with it. Thus, the only way to avoid destruction is for the client player to create the Cruxite Artifact and use it to escape their world, and destruction, by transporting themselves and their home to the Incipisphere.
The Incipisphere is the home of a conflict between a kingdom of light, Prospit, and a kingdom of darkness, Derse. The two kingdoms exist on planets orbiting a much larger planet known as Skaia, where the two kingdoms do battle. Between Skaia and Derse is a space known as the Medium. Players of Sburb are transported into the Medium, given titles having to do with their role in the game, and placed on planets that will have something to do with that role. The actions of the players prior to entering the Medium have a very direct, tangible effect on the outcome of the game. Each new entrance of a player causes Skaia to become exponentially more intricate and complicated, and changes the armies that do battle there as well. Before entering, the players are given a device called a "kernelsprite", which they must "prototype" by adding some kind of object to it. Failing to do so means Skaia will not evolve and marks an absolute failure on the player's part. Upon entering the Medium, the Kernelsprite hatches. The hatched kernels then transform the forces doing battle on Skaia, usually making them stronger. The sprite also serves as a sort of guide for the player, helping them along on their quest, telling them the lore of their land and the objectives they must complete.
While Prospit lies in Skaia's orbit, Derse lies far away from Skaia, behind the Incipisphere, on the fringe of the Furthest Ring. The Furthest Ring is an infinite anomaly in space and time that, unlike everything else having to do with Sburb, only exists in a singular fashion. There is only one Furthest Ring, and it borders every single session of Sburb in existence. It is home to a race of Dark Gods known as the Noble Circle of Horrorterrors. They are dark, ugly, largely unknowable beings, but they are, at times, known to lend their assistance to players of Sburb uniformly those who wind up situated on Derse's moon. At the center of the Furthest Ring is the Green Sun, a massive star greater in size than that of an entire universe. The Green Sun is the power source for all First Guardians, beings of nearly infinite power who are created through Sburb (usually by the influence of high-ranking Dersites), and then sent back through time millions of years to the young planet they are now charged with grooming. It is their job to protect their planet long enough to see that it is fit to produce players who will eventually begin a session of Sburb and ensure the First Guardian's creation.
Prospit is charged with the defense of Skaia, while Derse covets its destruction. The leader of Derse, the Black King seeks to do this by securing the White King's staff and beginning "The Reckoning". The Reckoning calls upon The Veil and sends it towards Skaia, causing an apocalyptic meteor shower that will eventually result in the planet's destruction. The planet is capable of defending itself for a while though; it opens portals that send the meteors away at first to various points in space and time. They are the very same meteors that will both deliver paradox clones of Sburb's players to their homes and then later destroy them. In every game of Sburb , the kingdom of Prospit is fated to lose this battle. Thus, the player's role is to ultimately not only save Skaia from the Black King and the Reckoning, but to create a new universe to replace their own that was devastated by the Reckoning. The role of Sburb is, thus, a gruesome but necessary one - to sacrifice a planet to ensure the propagation of a new universe.
It should come as little surprise, then, that Earth and its universe were created by another Sburb session (to be more precise, "Sgrub"). The players of that session are a race known as trolls, who come from the planet of Alternia. By nature a bloodthirsty race, the Alternians as they existed were bred from their very conception to create an exemplary team of Sgrub players to ensure that they would win and create a new universe. The players of that session were brutally efficient at the game, but far from perfect. A critical error during the creation of their new universe would cause a string of events to occur that would make their new universe terminal and incapable of continuing the propagation of another new universe. In addition, it would mark the trolls for death by the agent that embodied the disease they had given their new universe.
The story of Homestuck follows four players from Earth and twelve players from Alternia as they both play through their own sessions of Sburb and attempt to escape their doomed sessions and rectify the threats to themselves and to reality itself that has come from their terminal universe.
Personality:
In the hands of most people, sarcasm is annoying and kinda pisses you off. In the hands of Rose Lalonde, it's a laser-guided weapon of mass destruction, more precise and deadly than anything in the hands of a 14 year old girl should be. The same can be said of a lot of things about Rose Lalonde. She is far more intelligent, resourceful, worldly and in some ways, mature than you'd ever expect a girl of her age and stature to be, exemplified in her ironclad policy of speaking and typing with perfect grammar and syntax. Her way of speaking is verbose, sometimes bordering on "impenetrable". Among her many passions are a budding interest in psychiatry. She frequently indulges in casual psychoanalysis of her friends, often over their behest to stop or reminders that, unlike her, not everybody always says the opposite of what they mean. She also has interests in obscure literature, creative writing and perhaps most morbidly of all, the "Zoologically Dubious". Despite her morbid interests, usage of "passive-aggressive gestures" as weapons to one-up everyone from loathed enemies to beloved friends, and a tendency to regularly deploy what would be politely referred to as "snarky horseshit", Rose is essentially an incredibly loyal girl who would put the safety of a friend ahead of her own 99 times out of 100. She is, however, incredibly prideful, and will usually do her best to obscure her good traits, lest others find out that she is capable of something besides steely indifference and beautifully executed verbal barbs.
She is not a person that is exactly quick to place her trust in someone, but when she does decide to do so, be it her own friends, aliens, or dark gods from beyond the Furthest Ring, she will take that trust very seriously, and defend who or whatever it is from reproach, no matter how suspicious others may find them. She is loyal, and in part, naive in this manner, trusting beings with unknowable motivations and some who are just scoundrels who are in no way incapable of tricking her just because they never lie. This speaks to her pride: when she's decided upon something, she'll usually stubbornly adhere to it until it's basically impossible to do so, and sometimes only a little bit after that.
On the surface, Rose appears to always be a calm person, who's always in control. While this is true in part, it's mostly a sham. When met with an obstacle she can't immediately deal with, she can quickly become impatient, dropping some of her wordier tendencies for a more snippy, outright vitriolic manner of speech. Beneath the thin veneer of her evenly measured, erudite way of speaking lies a penchant for recklessness, urges for casual destruction and a tendency to not consider, or simply not care about the consequences the former two may visit upon her. For the most part, these emotions are bottled up, kept in check by what part of her is smart enough to know that indulging in them could easily cause disaster (as it very nearly has in the past). In the immediate sense, it's not a problem Rose has had to deal with for a while. Her sense of emotional equilibrium has been MUCH better since she died and ascended as a Goddess, partially because doing so released her from a lot of stresses that had led her to the breaking point, and partially because she simply hasn't had anything particularly overwhelming to deal with in the 12 months since she ascended. But when met with emotions she can't handle, she'll still bottle them up. No amount of divinity is going to change that part of her.
It's worth noting, the circumstances that Rose met the Dark Gods of the world of Sburb, the Noble Circle of Horrorterrors, as it is appropriately strange for such unknowable beings. In a doomed timeline where two of her friends died, rendering the game unwinnable, Rose was able to do painfully little while her only remaining friend, Dave Strider, realized his role as the Knight of Time in order to reverse the timeline and set things right. In the meantime, she turned her eyes to the skies above Derse, and began to speak with the beings that inhabited it, the Noble Circle of Horrorterrors. They whispered advice to her, about what to do about her seemingly lost session. Once Dave went back in time, erasing the doomed timeline, memories of Rose's dreamself from the doomed timeline persisted, occasionally surfacing and reminding her of conversations she'd had with the Horrorterrors. Their help served to quickly engender a sense of trust in them on Rose's part.
Rose regards the Horrorterrors as one of her greatest allies, as they have both afforded her great power and given her constant direction. When she found herself in a doomed timeline, they told her how to reset it. When a Sovereign Slayer was wreaking havoc with their session and she discovered that it was "terminal", they guided her in the right direction, allowing her to create a solution. When her mother was killed at the hands of the Slayer, and she wanted to take revenge, they gave her the power to try and seek it. When she and her friends needed to make their way to their new session, the Dark Gods' favor was the only thing that allowed them passage through the Furthest Ring. When she received nothing but forecasts that she and her friends were doomed, the horrorterrors gave her the tools and direction necessary to scratch her session, escape temporal oblivion and save her friends. Seldom few others trust them, believing them to be manipulating and corrupting Rose, and repeatedly express such concerns to her. Out of an ambiguous mix of both trust and stubbornness, she won't hear any of it, calmly defending the Horrorterrors from rebuke no matter what.
Abilities, Weaknesses, and Power Limitation Suggestions:
The main source of power outside of her own role is granted to Rose by her connection with the Noble Circle of Horrorterrors, personified in her weapon of choice, the THORNS OF OGLOGOTH. With her Thorns in hand, Rose becomes a master of a particularly deadly brand of dark magic, equally frightening in both how destructive and how precise it can be. No doubt, a huge part of what makes the magic so deadly is how expertly Rose wields it. Dispatching huge swaths of enemies, uprooting temples, and manipulating any number of consorts while calmly chatting away on a hands-free headset is by no means impossible for her. So far away from the Horroterrors, the connection will be, putting it lightly, strained. As a result, Rose's stamina while making use of her dark magic will be affected, enabling her to do less damage before she eventually is tired out and can no longer preform any magic at all (and she would certainly hit this point long before she could do any overt damage to Sacrosanct).
The title granted to Rose by Skaia is the Seer of Light, and as with any title in Sburb, it comes with a role to fulfill and the powers necessary to fill that role. For a time, Rose thought that she had forfeited her chance to fully realize her role, due to the path she'd chosen and the allies she'd made. Eventually, that would prove to be incorrect, and Rose would ascend to the God Tiers (alongside erstwhile companion Dave Strider), fully realizing the role Skaia laid out for her. Standing atop the God Tier ARIADNE'S THREADSPINNER, Rose is in command of several powerful abilities:
Achievement Badge: GIFT OF GAB: This ACHIEVEMENT BADGE allows Rose to engage in simple, direct dialogue with the people around her, without requiring her to use a chat client, talk to a sprite, or any other potential gimmick. This of course means fuck-all in Sacrosanct, but it looks neat, doesn't it? All embroidered and shit. You can't buy that at K-Mart, that's homemade.
Immortality: Rose is, under certain conditions, immortal, thanks to her ascension to Godhood. If she dies, she will revive in all conditions except two: if the death is deemed by the universe around her to be a Heroic death, that would seal her as a martyr, or a Just death that would put an end to a path of corruption. The exact circumstances surrounding these two conditions are every bit as vague and personal as they sound, governed only by the universe around her
Vision Omnifold: As a fully ascended Seer, Rose is able to understand her aspect comprehensively, in this case, Light. Or, as it is, Fortune. She is able to carve out and illuminate the path she and the others around her must take that will lead to victory. As it stands, on Sacrosanct, this will be heavily reduced to be more of a strong sense of intuition and an ability to see an advantageous path for herself in the immediate short-term (for example, if she's at a fork in the road, she may see one fork leading her to find 20 bucks on the ground in 5 minutes, but not falling down a well in an hour). I'm aware of the inherent risk of godmoding involved in this ability, so I intend to be proactive in communicating with people who would be affected by this. Rose's Vision Omnifold also affords her the ability to see through pretty much anything (in a strictly physical sense) with perfect clarity.
Flight: Rose can fly. Really fast, when she wants to.
Inventory:
As Rose's iventory was at her last "state" outside of Sacorsanct, she didn't possess a large chunk of the items in this inventory, but having recovered them prior to her last "state" inside of Sacrosanct, she should possess them upon return. Simply put, she had this stuff on her the last time she entered a teleporter and will have it on her again when she comes out.
ACTUALLY IMPORTANT STUFF:
Sylladex - A data structure-based inventory device that allows Rose to captchalogue an item, converting it to data and conveniently storing it on her person. Rose makes use of the "Tree" modus, for the environmentally conscious hero on the go.
Needlekind Strife Specibus - A sort-of alternate sylladex that deals exclusively in weaponry for quick and efficient armament in a battle situation, without having to muck around with the rest of one's inventory. Rose's is specified to needlekind, and makes use of knitting needles and the like.
Thorns of Oglogoth - Thoroughly alchemized knitting needles, given magical properties and then combined with a Grimoire for Summoning the Zoologically Dubious. At first glance, they're incredible weapons that grant Rose amazing mastery of dark magic, but any actual effect they have may be less than it would first appear.
Crystal Ball - Capable of seeing any point in space at Rose's command. Will be limited to a range of a single zone.
God Hoodie - An orange and gold ensemble (complete with hairband) that Rose obtained when she reached the God Tiers. They function as comfortable all-around wear. They're basically action pajamas.
Hubtop - A laptop alchemized with a Skaianetwork Hub. The Hub served as a power source for the laptop as well as providing it with a wireless internet single, traits which were passed down to the Hubtop.
Hubtopband - A headband alchemized with her hubtop to create a convenient hands-free computing device. It's sort of useless to Rose now, since it doesn't work with a keyboard and any attempt at communicating by speech is pretty much worthless to her right now.
USELESS SHIT:
Still at this link, still as useless as ever.
Appearance: Here.
Age: 14 years old.
OC/AU Justification
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples
Log Sample:
For a second, she really, honestly thought she was in another dream bubble. She had certainly seen stranger things in them before, hadn't she? Worlds composed of many different memories, blending to create a state of existence that was surreal in the extreme.
But this place wasn't surreal. It was completely familiar, and not in the hazy half-remembered way that memories in a dream bubble usually came. She knew where she was before it truly sunk in. She recognized the feeling of exiting a teleporter as being distinctly different from entering a dream bubble, having enough experience with both to tell them apart. When it DID sink in, she instantly came to the conclusion that she would've preferred the dream bubble. To be back on that meteor, traveling through space, blissfully ignorant of this place and the AI running it. She let out a low sigh of frustration only after looking around to make sure no one else was around to hear it, and pulled her hood up over her eyes.
She smoothly brought up her arm, checking her wearable. The first thing she did was check the map. The zones were all still there. Next, the date - a month had passed since she'd exited the teleporter. The routine of checking the myriad of options available to her through her bracelet quickly came back to Rose as if it had never left, and by the time she was checking to make sure that, yes, her MMO character, Calmasis (she had tearfully discarded her maiden voyage into the game, Zazzerpan the Learned, for a new character somewhere along the line) was still there, she was a little irritated with both the situation and herself and quickly shut her wearable off. She considered addressing the network, notifying them that she had returned. After a month, she was sure that her friends would want to know that she had "returned", as it was. She briefly wondered just what they and the station at large had been up to in her absence. A month. 30 days (or 31. Or 28. Sometimes 29). After a year in the Furthest Ring, a month seemed like such a middling amount of time. But time seemed to have a way of extending itself here. She was all but certain something that could be reasonable described as "a big motherfucking deal" had probably occurred since the last time she had checked in. Everything about the station seemed to be in working order (at the very least, none of the stations had been irreparably destroyed, vented into the vacuum of space or renamed, and Thank God for that, because what would they do if they ran out of science-fiction writers to name the zones after, Rose thought with a hint of bitterness), so she doubted anything particularly horrendous or irreversible had transpired.
Rather than deal with all that right at that moment, though, Rose figured that, as long as she was here, she was going to do what she went into the teleporters for in the first place. She was going to go see the Unicorn Chaser Museum, and find out what the heck was up with that name.
Network Sample:
Ah, back here again. How fortune smiles upon me. Just when I was getting comfortable in my state of ignorance to this place's existence, it is decided that I am due for a rather harsh reminder.
Although I suppose that's a bit disingenuous. I never really left in the first place, did I? I merely completely stopped existing upon wandering into a teleporter for what I no doubt thought would be a routine trip and ceased to come out until now, in a state that is, temporally relative to my cluster of universes, significantly further along than before I went into the teleporter. Taken in that way, I suppose it's entirely possible that, outside the temporal envelope as we are of the smattering of celestial bodies, dark voids and flying meteors that I would call "home", my entire existence, from birth to expiration exists inside of Sacrosanct, somehow.
For the record, the last time this happened, I scarcely gained more than a few hours worth of new experiences, only being in a state of limbo in between the teleporters for a couple days of local time. Were I quicker to assume any kind of consistency or rhythm to this station's machinations, I would then be shocked to learn that in what seems to be around a month local time, I've accumulated a full year of new experiences.
Well. "New" is kind of misleading I suppose. After a time, it became rather monotonous, especially in comparison to the events leading up to it. But I would certainly say it's preferably to how I got there. I would also care to venture that a year of monotony, or the two more that I'm in for, are probably preferable to whatever shenanigans will transpire here. I suppose, rather than bemoaning it, I should make better use of my time and buckle up. Strider, am I to assume I still have a room, or has the apartment burned down in the absence of myself and your brother?
Your Nickname: Jeff
OOC Journal:
Under 18? Nope. 22.
Email/IM: Email: Rekkrogerz@gmail.com // AIM: Viewtiful Rekk
Characters Played at Singularity: N/A
Character Information
Name: Rose Lalonde
Name of Canon: MS Paint Adventures
Canon/AU/Other Game CR: Canon
Reference: MS Paint Adventures and MS Paint Adventures at Wikipedia.
Canon Point: From Act 6 Intermission 2, right around the end of the first year of Rose and company's journey through the Furthest Ring.
Setting:
For the most part, Earth on Homestuck is pretty similar to contemporary Earth, personal data structure inventory systems not withholding. All of the differences, at least the important ones, come from a game called "Sburb". Before that, though, one of the weirder concepts of Homestuck needs to be explained: Ectobiology.
Ectobiology is REALLY FUCKING COMPLICATED. To slim it down, it involves the use of teleportation to attempt to move something when that target being moved from its current place would be physically impossible, and would cause a paradox. This creates "paradox slime". When the paradox slime of various beings are combined, it makes "paradox clones", which are usually sent back in time somehow so they can grow up, become the targets of teleportation devices that will fail to teleport them because it would cause a paradox, etc. etc. Lots of stuff in the Homestuck universe is created by Ectobiology, including children, their guardians who are paradoxically their own progenitors, omnipotent guardians of long dead planets, and entire universes. This is where Sburb comes in.
Simply put, Sburb is a video game that affects the real world. At first, it works like a simulator or Real Time Strategy game, where two players connect, one as the server player and one as the client. The server player deploys equipment within the server player's hive (or wherever their computer is) that is capable of alchemy, and is all used towards the purpose of creating an item called a Cruxite Artifact. Unknowingly, by playing the game, the players have already doomed their planet and their race to destruction. From the time the game has been started, meteors will gradually bombard the planet - first small ones, until they grow progressively larger, until one big enough to wipe away all life on the planet collides with it. Thus, the only way to avoid destruction is for the client player to create the Cruxite Artifact and use it to escape their world, and destruction, by transporting themselves and their home to the Incipisphere.
The Incipisphere is the home of a conflict between a kingdom of light, Prospit, and a kingdom of darkness, Derse. The two kingdoms exist on planets orbiting a much larger planet known as Skaia, where the two kingdoms do battle. Between Skaia and Derse is a space known as the Medium. Players of Sburb are transported into the Medium, given titles having to do with their role in the game, and placed on planets that will have something to do with that role. The actions of the players prior to entering the Medium have a very direct, tangible effect on the outcome of the game. Each new entrance of a player causes Skaia to become exponentially more intricate and complicated, and changes the armies that do battle there as well. Before entering, the players are given a device called a "kernelsprite", which they must "prototype" by adding some kind of object to it. Failing to do so means Skaia will not evolve and marks an absolute failure on the player's part. Upon entering the Medium, the Kernelsprite hatches. The hatched kernels then transform the forces doing battle on Skaia, usually making them stronger. The sprite also serves as a sort of guide for the player, helping them along on their quest, telling them the lore of their land and the objectives they must complete.
While Prospit lies in Skaia's orbit, Derse lies far away from Skaia, behind the Incipisphere, on the fringe of the Furthest Ring. The Furthest Ring is an infinite anomaly in space and time that, unlike everything else having to do with Sburb, only exists in a singular fashion. There is only one Furthest Ring, and it borders every single session of Sburb in existence. It is home to a race of Dark Gods known as the Noble Circle of Horrorterrors. They are dark, ugly, largely unknowable beings, but they are, at times, known to lend their assistance to players of Sburb uniformly those who wind up situated on Derse's moon. At the center of the Furthest Ring is the Green Sun, a massive star greater in size than that of an entire universe. The Green Sun is the power source for all First Guardians, beings of nearly infinite power who are created through Sburb (usually by the influence of high-ranking Dersites), and then sent back through time millions of years to the young planet they are now charged with grooming. It is their job to protect their planet long enough to see that it is fit to produce players who will eventually begin a session of Sburb and ensure the First Guardian's creation.
Prospit is charged with the defense of Skaia, while Derse covets its destruction. The leader of Derse, the Black King seeks to do this by securing the White King's staff and beginning "The Reckoning". The Reckoning calls upon The Veil and sends it towards Skaia, causing an apocalyptic meteor shower that will eventually result in the planet's destruction. The planet is capable of defending itself for a while though; it opens portals that send the meteors away at first to various points in space and time. They are the very same meteors that will both deliver paradox clones of Sburb's players to their homes and then later destroy them. In every game of Sburb , the kingdom of Prospit is fated to lose this battle. Thus, the player's role is to ultimately not only save Skaia from the Black King and the Reckoning, but to create a new universe to replace their own that was devastated by the Reckoning. The role of Sburb is, thus, a gruesome but necessary one - to sacrifice a planet to ensure the propagation of a new universe.
It should come as little surprise, then, that Earth and its universe were created by another Sburb session (to be more precise, "Sgrub"). The players of that session are a race known as trolls, who come from the planet of Alternia. By nature a bloodthirsty race, the Alternians as they existed were bred from their very conception to create an exemplary team of Sgrub players to ensure that they would win and create a new universe. The players of that session were brutally efficient at the game, but far from perfect. A critical error during the creation of their new universe would cause a string of events to occur that would make their new universe terminal and incapable of continuing the propagation of another new universe. In addition, it would mark the trolls for death by the agent that embodied the disease they had given their new universe.
The story of Homestuck follows four players from Earth and twelve players from Alternia as they both play through their own sessions of Sburb and attempt to escape their doomed sessions and rectify the threats to themselves and to reality itself that has come from their terminal universe.
Personality:
In the hands of most people, sarcasm is annoying and kinda pisses you off. In the hands of Rose Lalonde, it's a laser-guided weapon of mass destruction, more precise and deadly than anything in the hands of a 14 year old girl should be. The same can be said of a lot of things about Rose Lalonde. She is far more intelligent, resourceful, worldly and in some ways, mature than you'd ever expect a girl of her age and stature to be, exemplified in her ironclad policy of speaking and typing with perfect grammar and syntax. Her way of speaking is verbose, sometimes bordering on "impenetrable". Among her many passions are a budding interest in psychiatry. She frequently indulges in casual psychoanalysis of her friends, often over their behest to stop or reminders that, unlike her, not everybody always says the opposite of what they mean. She also has interests in obscure literature, creative writing and perhaps most morbidly of all, the "Zoologically Dubious". Despite her morbid interests, usage of "passive-aggressive gestures" as weapons to one-up everyone from loathed enemies to beloved friends, and a tendency to regularly deploy what would be politely referred to as "snarky horseshit", Rose is essentially an incredibly loyal girl who would put the safety of a friend ahead of her own 99 times out of 100. She is, however, incredibly prideful, and will usually do her best to obscure her good traits, lest others find out that she is capable of something besides steely indifference and beautifully executed verbal barbs.
She is not a person that is exactly quick to place her trust in someone, but when she does decide to do so, be it her own friends, aliens, or dark gods from beyond the Furthest Ring, she will take that trust very seriously, and defend who or whatever it is from reproach, no matter how suspicious others may find them. She is loyal, and in part, naive in this manner, trusting beings with unknowable motivations and some who are just scoundrels who are in no way incapable of tricking her just because they never lie. This speaks to her pride: when she's decided upon something, she'll usually stubbornly adhere to it until it's basically impossible to do so, and sometimes only a little bit after that.
On the surface, Rose appears to always be a calm person, who's always in control. While this is true in part, it's mostly a sham. When met with an obstacle she can't immediately deal with, she can quickly become impatient, dropping some of her wordier tendencies for a more snippy, outright vitriolic manner of speech. Beneath the thin veneer of her evenly measured, erudite way of speaking lies a penchant for recklessness, urges for casual destruction and a tendency to not consider, or simply not care about the consequences the former two may visit upon her. For the most part, these emotions are bottled up, kept in check by what part of her is smart enough to know that indulging in them could easily cause disaster (as it very nearly has in the past). In the immediate sense, it's not a problem Rose has had to deal with for a while. Her sense of emotional equilibrium has been MUCH better since she died and ascended as a Goddess, partially because doing so released her from a lot of stresses that had led her to the breaking point, and partially because she simply hasn't had anything particularly overwhelming to deal with in the 12 months since she ascended. But when met with emotions she can't handle, she'll still bottle them up. No amount of divinity is going to change that part of her.
It's worth noting, the circumstances that Rose met the Dark Gods of the world of Sburb, the Noble Circle of Horrorterrors, as it is appropriately strange for such unknowable beings. In a doomed timeline where two of her friends died, rendering the game unwinnable, Rose was able to do painfully little while her only remaining friend, Dave Strider, realized his role as the Knight of Time in order to reverse the timeline and set things right. In the meantime, she turned her eyes to the skies above Derse, and began to speak with the beings that inhabited it, the Noble Circle of Horrorterrors. They whispered advice to her, about what to do about her seemingly lost session. Once Dave went back in time, erasing the doomed timeline, memories of Rose's dreamself from the doomed timeline persisted, occasionally surfacing and reminding her of conversations she'd had with the Horrorterrors. Their help served to quickly engender a sense of trust in them on Rose's part.
Rose regards the Horrorterrors as one of her greatest allies, as they have both afforded her great power and given her constant direction. When she found herself in a doomed timeline, they told her how to reset it. When a Sovereign Slayer was wreaking havoc with their session and she discovered that it was "terminal", they guided her in the right direction, allowing her to create a solution. When her mother was killed at the hands of the Slayer, and she wanted to take revenge, they gave her the power to try and seek it. When she and her friends needed to make their way to their new session, the Dark Gods' favor was the only thing that allowed them passage through the Furthest Ring. When she received nothing but forecasts that she and her friends were doomed, the horrorterrors gave her the tools and direction necessary to scratch her session, escape temporal oblivion and save her friends. Seldom few others trust them, believing them to be manipulating and corrupting Rose, and repeatedly express such concerns to her. Out of an ambiguous mix of both trust and stubbornness, she won't hear any of it, calmly defending the Horrorterrors from rebuke no matter what.
Abilities, Weaknesses, and Power Limitation Suggestions:
The main source of power outside of her own role is granted to Rose by her connection with the Noble Circle of Horrorterrors, personified in her weapon of choice, the THORNS OF OGLOGOTH. With her Thorns in hand, Rose becomes a master of a particularly deadly brand of dark magic, equally frightening in both how destructive and how precise it can be. No doubt, a huge part of what makes the magic so deadly is how expertly Rose wields it. Dispatching huge swaths of enemies, uprooting temples, and manipulating any number of consorts while calmly chatting away on a hands-free headset is by no means impossible for her. So far away from the Horroterrors, the connection will be, putting it lightly, strained. As a result, Rose's stamina while making use of her dark magic will be affected, enabling her to do less damage before she eventually is tired out and can no longer preform any magic at all (and she would certainly hit this point long before she could do any overt damage to Sacrosanct).
The title granted to Rose by Skaia is the Seer of Light, and as with any title in Sburb, it comes with a role to fulfill and the powers necessary to fill that role. For a time, Rose thought that she had forfeited her chance to fully realize her role, due to the path she'd chosen and the allies she'd made. Eventually, that would prove to be incorrect, and Rose would ascend to the God Tiers (alongside erstwhile companion Dave Strider), fully realizing the role Skaia laid out for her. Standing atop the God Tier ARIADNE'S THREADSPINNER, Rose is in command of several powerful abilities:
Achievement Badge: GIFT OF GAB: This ACHIEVEMENT BADGE allows Rose to engage in simple, direct dialogue with the people around her, without requiring her to use a chat client, talk to a sprite, or any other potential gimmick. This of course means fuck-all in Sacrosanct, but it looks neat, doesn't it? All embroidered and shit. You can't buy that at K-Mart, that's homemade.
Immortality: Rose is, under certain conditions, immortal, thanks to her ascension to Godhood. If she dies, she will revive in all conditions except two: if the death is deemed by the universe around her to be a Heroic death, that would seal her as a martyr, or a Just death that would put an end to a path of corruption. The exact circumstances surrounding these two conditions are every bit as vague and personal as they sound, governed only by the universe around her
Vision Omnifold: As a fully ascended Seer, Rose is able to understand her aspect comprehensively, in this case, Light. Or, as it is, Fortune. She is able to carve out and illuminate the path she and the others around her must take that will lead to victory. As it stands, on Sacrosanct, this will be heavily reduced to be more of a strong sense of intuition and an ability to see an advantageous path for herself in the immediate short-term (for example, if she's at a fork in the road, she may see one fork leading her to find 20 bucks on the ground in 5 minutes, but not falling down a well in an hour). I'm aware of the inherent risk of godmoding involved in this ability, so I intend to be proactive in communicating with people who would be affected by this. Rose's Vision Omnifold also affords her the ability to see through pretty much anything (in a strictly physical sense) with perfect clarity.
Flight: Rose can fly. Really fast, when she wants to.
Inventory:
As Rose's iventory was at her last "state" outside of Sacorsanct, she didn't possess a large chunk of the items in this inventory, but having recovered them prior to her last "state" inside of Sacrosanct, she should possess them upon return. Simply put, she had this stuff on her the last time she entered a teleporter and will have it on her again when she comes out.
ACTUALLY IMPORTANT STUFF:
Sylladex - A data structure-based inventory device that allows Rose to captchalogue an item, converting it to data and conveniently storing it on her person. Rose makes use of the "Tree" modus, for the environmentally conscious hero on the go.
Needlekind Strife Specibus - A sort-of alternate sylladex that deals exclusively in weaponry for quick and efficient armament in a battle situation, without having to muck around with the rest of one's inventory. Rose's is specified to needlekind, and makes use of knitting needles and the like.
Thorns of Oglogoth - Thoroughly alchemized knitting needles, given magical properties and then combined with a Grimoire for Summoning the Zoologically Dubious. At first glance, they're incredible weapons that grant Rose amazing mastery of dark magic, but any actual effect they have may be less than it would first appear.
Crystal Ball - Capable of seeing any point in space at Rose's command. Will be limited to a range of a single zone.
God Hoodie - An orange and gold ensemble (complete with hairband) that Rose obtained when she reached the God Tiers. They function as comfortable all-around wear. They're basically action pajamas.
Hubtop - A laptop alchemized with a Skaianetwork Hub. The Hub served as a power source for the laptop as well as providing it with a wireless internet single, traits which were passed down to the Hubtop.
Hubtopband - A headband alchemized with her hubtop to create a convenient hands-free computing device. It's sort of useless to Rose now, since it doesn't work with a keyboard and any attempt at communicating by speech is pretty much worthless to her right now.
USELESS SHIT:
Still at this link, still as useless as ever.
Appearance: Here.
Age: 14 years old.
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples
Log Sample:
For a second, she really, honestly thought she was in another dream bubble. She had certainly seen stranger things in them before, hadn't she? Worlds composed of many different memories, blending to create a state of existence that was surreal in the extreme.
But this place wasn't surreal. It was completely familiar, and not in the hazy half-remembered way that memories in a dream bubble usually came. She knew where she was before it truly sunk in. She recognized the feeling of exiting a teleporter as being distinctly different from entering a dream bubble, having enough experience with both to tell them apart. When it DID sink in, she instantly came to the conclusion that she would've preferred the dream bubble. To be back on that meteor, traveling through space, blissfully ignorant of this place and the AI running it. She let out a low sigh of frustration only after looking around to make sure no one else was around to hear it, and pulled her hood up over her eyes.
She smoothly brought up her arm, checking her wearable. The first thing she did was check the map. The zones were all still there. Next, the date - a month had passed since she'd exited the teleporter. The routine of checking the myriad of options available to her through her bracelet quickly came back to Rose as if it had never left, and by the time she was checking to make sure that, yes, her MMO character, Calmasis (she had tearfully discarded her maiden voyage into the game, Zazzerpan the Learned, for a new character somewhere along the line) was still there, she was a little irritated with both the situation and herself and quickly shut her wearable off. She considered addressing the network, notifying them that she had returned. After a month, she was sure that her friends would want to know that she had "returned", as it was. She briefly wondered just what they and the station at large had been up to in her absence. A month. 30 days (or 31. Or 28. Sometimes 29). After a year in the Furthest Ring, a month seemed like such a middling amount of time. But time seemed to have a way of extending itself here. She was all but certain something that could be reasonable described as "a big motherfucking deal" had probably occurred since the last time she had checked in. Everything about the station seemed to be in working order (at the very least, none of the stations had been irreparably destroyed, vented into the vacuum of space or renamed, and Thank God for that, because what would they do if they ran out of science-fiction writers to name the zones after, Rose thought with a hint of bitterness), so she doubted anything particularly horrendous or irreversible had transpired.
Rather than deal with all that right at that moment, though, Rose figured that, as long as she was here, she was going to do what she went into the teleporters for in the first place. She was going to go see the Unicorn Chaser Museum, and find out what the heck was up with that name.
Network Sample:
Ah, back here again. How fortune smiles upon me. Just when I was getting comfortable in my state of ignorance to this place's existence, it is decided that I am due for a rather harsh reminder.
Although I suppose that's a bit disingenuous. I never really left in the first place, did I? I merely completely stopped existing upon wandering into a teleporter for what I no doubt thought would be a routine trip and ceased to come out until now, in a state that is, temporally relative to my cluster of universes, significantly further along than before I went into the teleporter. Taken in that way, I suppose it's entirely possible that, outside the temporal envelope as we are of the smattering of celestial bodies, dark voids and flying meteors that I would call "home", my entire existence, from birth to expiration exists inside of Sacrosanct, somehow.
For the record, the last time this happened, I scarcely gained more than a few hours worth of new experiences, only being in a state of limbo in between the teleporters for a couple days of local time. Were I quicker to assume any kind of consistency or rhythm to this station's machinations, I would then be shocked to learn that in what seems to be around a month local time, I've accumulated a full year of new experiences.
Well. "New" is kind of misleading I suppose. After a time, it became rather monotonous, especially in comparison to the events leading up to it. But I would certainly say it's preferably to how I got there. I would also care to venture that a year of monotony, or the two more that I'm in for, are probably preferable to whatever shenanigans will transpire here. I suppose, rather than bemoaning it, I should make better use of my time and buckle up. Strider, am I to assume I still have a room, or has the apartment burned down in the absence of myself and your brother?
